BUSINESS

Organization
Hitachi Capital Corporation
Industry
Social Infrastructure, Eco- and Energy- Related, Vehicle, Local Governments/Public Sector
Volume of business
25 billion USD (Year ended March 31, 2018)
Number of employees
5,390 (as of March 31, 2018)
Number of participants
37 top executives including CEO
Contents
SDGs & creating social value
Comments
Hitachi Capital CEO, executives, and overseas regional heads gathered for a half day training featuring the 2030 SDGs Game. After the training, the company launched a new investment on social business and NGO collaboration.
Organization
Unilever Japan
Industry
Consumer goods company
Number of employees
169,000 (2017, worldwide)
Number of participants
37 top executives including CEO
Contents
SDGs & creating social value
Comments
Hitachi Capital CEO, executives, and overseas regional heads gathered for a half day training featuring the 2030 SDGs Game. After the training, the company launched a new investment on social business and NGO collaboration.
ORGANIZATION
Sompo Japan Nipponkoa Asset Management, Japan
INDUSTRY
Finance (one of the leading asset management companies in Japan)
NUMBER OF EMPLOYEES
164 (as of April 2018)
NUMBER OF PARTICIPANTS
All the employees, about 50 participants, 3 times
CONTENTS
Business and SDGs with 2.5 hours training
COMMENTS
This training was targeted to improve the knowledge of those of employees who are not related to ESG/SDGs investment and unfamiliar with the SDGs.
Organization
Toppan Printing Co., Ltd. Japan
Industry
Printing, Information & Communication, Living & Industry, and Electronics segments.
Number of employees
51,210(as of end of March 2018)
Number of participants
20-30 participants each time
Contents
Events at Innovation Lab
Comments
This event has been held several times at their WAO open space, a venue intended to foster innovation. Customers and sales representatives collaborate to reach new solutions using the 2030 SDGs game event as a tool to expand their thinking to go beyond their existing limits.
ORGANIZATION
Hitachi Ltd, Japan
INDUSTRY
Consumer -electronics retailer (multinational conglomerate)
NUMBER OF EMPLOYEES
303,887 (2017, worldwide)
NUMBER OF PARTICIPANTS
150 at a time
CONTENTS
Employees across all departments attended games as part of compulsory CSR training.
COMMENTS
In general, around 50 people attend this kind of training, however, an announcement saying “You can learn about world trends by playing the 2030 SDGs Game.” brought 150 curious people to one event.

(Note: For each single game kit, 50 participants can play at the same time. If there are more than 50 participants, a second game kit is used to run the game, making two “worlds” at the same time. This event actually required one facilitator to lead the game using three game kits to run three different “worlds” at once.)

ORGANIZATION
Fuji Xerox Co., Ltd. , Japan
INDUSTRY
Managed Print Services, Communication & Business Process Outsourcing
NUMBER OF EMPLOYEES
44,596 / 8,023 (consolidated / unconsolidated, as of March 2018)
NUMBER OF PARTICIPANTS
130 at a time
CONTENTS
Creating new value through the SDGs
COMMENTS
The event was introduced to employees working together for one year on project teams for their “Virtual Hollywood Platform” project. After the event, some groups came up with new plans, revising their projects from the perspective of SDGs.
Report
https://imacocollabo.or.jp/company-case/2017-11-9/ (Japanese only)
ORGANIZATION
Japanese IT company, Japan
INDUSTRY
Data communication and system integration
NUMBER OF EMPLOYEES
Over 100,000
NUMBER OF PARTICIPANTS
20
CONTENTS
Leadership version 3.0 – Creating vision by increasing personal commitment related to the SDGs
COMMENTS
It is essential to increase the impact of individual leadership to achieve a goal and create a vision related to the SDGs.
This training camp includes 3 topics: (1) Widen our personal worldview (2) Extend our horizons in order to collaborate within the organization, and (3) Grow in self-assessment to increase our sense of self-responsibility
Report
https://imacocollabo.or.jp/company-case/leadership-1/ (Japanese only)
ORGANIZATION
Japanese manufacturing company
INDUSTRY
Comprehensive heavy-industry manufacturer
NUMBER OF EMPLOYEES
29,706 (as of March 31, 2018)
NUMBER OF PARTICIPANTS
30
CONTENTS
Corporate mid-term business planning training
COMMENTS
The 2030 SDGs game was used as the first training of a 6month corporate mid-term business planning training for next-generation executives. This enabled them to understand what kind of societal and environmental issues they will have to deal with.

SCHOOLS

School
Nagatadai Elementary School
Ages
10-11
Number of participants
35, 3 times
CONTENTS
Workshop to consider sustainability
COMMENTS
Minimum age of players in the event was around 10 years old, since the 2030 SDGs Game requires a conceptual understanding in order to be able to connect the game with the real world.

(Note) A simplified Kids version of the game is available (in Japanese only at this time)

School
Momoyama Gakuin University
Ages
18-24
Number of participants
50
CONTENTS
Business Plan Competition & SDGs
COMMENTS
Game was held for students participating in a Business plan competition sponsored by the university. After the event, participants began to incorporate SDGs goals into their business plans.
School
SENZOKU GAKUEN Junior & Senior High School
Ages
13-14
Number of participants
40
CONTENTS
Sustainability program
COMMENTS
Some visible effects were seen after the program, such as students starting volunteer activities.
School
St. Margaret’s Junior & Senior High School
Ages
16-17
Number of participants
150 at a time
CONTENTS
Sustainable development learning
COMMENTS
Their first game experience was well received. since they have decided to conduct the SDGs game in class every year, the school decided to send several teachers to become certified facilitators.
School
Tokyo Musashi Public High School
Ages
15-16
Number of participants
40
CONTENTS
SDGs game class turned into newspaper articles
COMMENTS
The Asahi Shimbun newspaper, one of the largest newspaper companies in Japan, and Imacocollabo, developer of the 2030 SDGs Game, began a joint project using original newspaper print for the 2030 SDGs game program for the high school.

The process was as follows: First, high school students experience the card game, writing articles based on their experiences; then Asahi creates an original newspaper for them; then, the students share the newspaper with their family and friends. This project has been sponsored by companies who paid advertisement fees to promote the sustainable project.

School
Setsunan University
Ages
18-20
Number of participants
333 (111 at a time (37 participants x 3 locations), 3 times consecutively)
CONTENTS
All freshmen in the faculty of liberal arts course (333 students) via online
COMMENTS
One facilitator conducted the 2030 SDGs game via an online video system to 3 different locations at the same time. There were game kits and student assistants supporting the game at each location.

GOVERNMENT

Government
Yokohama City office, Kanagawa Prefecture, Japan
Number of participants
43
CONTENTS
Internal training
COMMENTS
Participants were the staff at the Environmental Planning Bureau. One participant commented after the event, “I was able to understand the necessity and value of the SDGs very easily and quickly—I thought I knew this already, but was surprised to discover that I actually had not understood at all.”
Government
Ministry of the Environment, Japan
Government
Ministry of the Environmental, Japan
Number of participants
45
CONTENTS
Learn from experience -Sustainable society and 2030 SDGs game-
COMMENTS
Learning from experience -A sustainable society and the 2030 SDGs Game-
Comments: This ministry has been searching for 20 years for ways to contribute to solving social issues by engaging both economic rationality and environmental issues; however, the new guidelines of the SDGs have become a new guiding principle. As a result, it is expected that the environment and economy will grow together. The Secretary of the Ministry of the Environment commented that they should work proactively to achieve the SDGs goals.
Report
https://imacocollabo.or.jp/municipality-case/report_20170125/ (Japanese only)
Government
Ministry of Education, Culture, Sports, Science and Technology, Japan
Number of participants
40
CONTENTS
Understanding the connection between SDGs and Education by understanding the essence and outline of the SDGs
COMMENTS
Our aim is to understand the necessity of the SDGs and what the opportunities are created by having SDGs in the world. It was a training where all participants were able to create a vision for each of their areas of concern, and had an opportunity to consider a vision for education in future.
Government
Ministry of Agriculture, Forestry and Fisheries, Japan
Number of participants
20
CONTENTS
Employees who work in the Biomass Circulation Resources Division and Food Industry Bureau
COMMENTS
To deepen knowledge of the SDGs
Government
Toyota City Office, Aichi Prefecture, Japan
Number of participants
64 (in total)
CONTENTS
Internal training to learn their mission which is related to the SDGs
COMMENTS
The training was split into two sessions, morning and afternoon, so that all employees working for the Environment Department, Environmental Policy Division were able to join.
Government
Sabae City Office, Fukui Prefecture, Japan
Number of participants
45
CONTENTS
Both city staff and citizens of Sabae City attended a kick off meeting to discuss their becoming a Sustainable City role model.
COMMENTS
Sponsored by Sabae City O It has been 20 years since ffice and two NPOs. The event was highly regarded and it is being held on an ongoing basis.
Report
https://imacocollabo.or.jp/2030sdgs-voice/20180104_sabae/ (Japanese only)

COMMUNITY

Community

The 2030 SDGs Game is being brought to all kinds of communities. The number of participants is increasing rapidly in Japan as the number of certified facilitators increases. In 2018, there were over 15,000 participants in Japan. The game operates on many levels and in many contexts, such as learning about the SDGs, what is a sustainable society, environmental and social issues, gender equality, refugees, future communities, creating a vision, team building, leadership development, and so on.

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